What Are Keyframes, In-Betweens, and Tweening in Animation?

Keyframes, In-Betweens & Tweening?

tip: Define each and give a one-line example. “A keyframe marks a major pose; in-betweens connect them; tweening automates the process.”

A practical guide for editors. Learn what keyframes do, how in-betweens are drawn, and how tweening automates motion — with examples, workflow checklists, and quick answers.

Author: Ayush Bisht — DehraFlicks • Updated November 2025

Quick Summary (for revision)

  • Keyframe: main pose or property value at a specific frame/time.
  • In-between: frames drawn/generated between keyframes for smoothness.
  • Tweening: software interpolation that auto-creates in-between frames.

Why these concepts matter in animation

Understanding keyframes, in-betweens, and tweening is crucial before mastering After Effect or editing. These concepts appear in every animation course and are used daily by motion designers.

Definitions — simple and accurate

Keyframe

A saved value of any animatable property. Keyframes mark extremes or story poses — not every frame, but essential points of action.

In-between (Inbetweening)

Frames between keyframes that define motion smoothness. Historically hand-drawn, now often software-assisted.

Tweening (Interpolation)

The digital process of automatically generating in-betweens using mathematical interpolation.

Practical guide — how to use keyframes efficiently

Good animation doesn’t rely on thousands of keyframes. It relies on smart timing and spacing. Learn to mark story poses, not every move.

See also: aspect ratio and composition for how framing interacts with key poses.

In-Betweens — manual vs automatic

In-betweening in 2D animation is often artistic. While Adobe Animate can generate tweens, complex actions still need hand-crafted in-betweens for realism.

Tweening and interpolation — what software does for you

  • Linear: uniform motion.
  • Ease-in/out: natural acceleration/deceleration.
  • Bezier: custom easing for organic motion.
  • Hold: freeze until next key (used in blocking).

Workflow from blocking to polish

  1. Analyze reference and mark poses.
  2. Block keyframes (use step mode).
  3. Add breakdowns and in-betweens.
  4. Tween mechanical motions.
  5. Polish curves and timing.

Example — walk cycle (exam answer format)

“Set keyframes at contact, passing and up positions. Add in-betweens to control speed and overlap. Apply ease-in/out for natural motion.”

FAQs (short answers)

Difference between keyframe and breakdown?
Keyframes define extremes; breakdowns describe motion paths.
What is step interpolation?
No in-betweening between frames — used in blocking.
Should easing always be used?
Yes, to avoid robotic motion.

Further reading on DehraFlicks

Authoritative references

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